![]() This was made quite clear to me in one of the testing sessions, when I was firing wildly at everything that moved in a haphazard attempt at keeping the hordes of hungry undead at bay. They, too, can use space more freely, often circling the player before closing in for the kill. The change of gameplay design brings freedom to movement, but the same effect applies to enemies. Now, the characters can both walk, aim and even shoot at the same time! How modern! The heroes can also dodge blows with stylish somersaults and leaps, and can open fire while crawling or laying flat on their backs.
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